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Reviews of Jump Force

Testseek.fr ont rassemblé 59 examens experts du Jump Force et l'estimation moyenne est 60%. Faites descendre l'écran et voyez les toutes les revues pour Jump Force.
 
(60%)
59 Avis
Utilisateurs
(50%)
2 Avis
60 0 100 59

 

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  Publié: 2019-04-25, Auteur: Sean , review by: moviesgamesandtech.com

  • Dream matches for fans, Large roster of characters
  • Lacklustre story, Wasted potential, Forgettable fighting system,

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(75%)
 
  Publié: 2019-02-15, Auteur: Matt , review by: gamesradar.com

  • Huge roster of manga and anime legends, Impressive, anime-accurate super moves
  • Overcomplicated controls, with blocking and dodging feel random, Messy story and mission integration, Does it want to be a fighter? An RPG? Story driven? Who knows
  • An ambitious brawler that suffers from something of an identity crisis, Jump Force will nevertheless delight anime fans – especially those of a vintage who knows the more obscure characters included here. A bit more finesse on the controls, making them le...

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(60%)
 
  Publié: 2019-02-14, Auteur: Tom , review by: stuff.tv

  • Suitably bonkers story mode, Expansive character roster, Simple controls and easy-to-access mechanics
  • Shonky cutscenes, Not as in-depth as other fighters, Feels poorly optimised
  • If you didn't know your One Piece from your Naruto before, this probably isn't the fighting game you've been waiting for. Jump Force is unapologetically for the fans, with little to ease you into each character's expansive back story. The stilted cutscen...

 
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(60%)
 
  Publié: 2018-06-12, Auteur: Dominic , review by: techadvisor.co.uk

  • From a first play then, Jump Force doesn't seem to quite live up to the lunatic potential of its giddy reveal trailer. It's absolutely joyous thrashingFrieza with Naruto's Nine-Tails, as you'd expect, but the game that builds up to those manic mega attack...

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  Publié: 2019-03-01, Auteur: Drew , review by: ztgd.com

  • Nice fighting mechanics, Flashy combos and special attacks, Big roster
  • Tedious hub world, Still cut scene animations, Some roster choices

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(65%)
 
  Publié: 2019-02-23, Auteur: Peter , review by: newgamenetwork.com

  • Jump Force is an exercise in wasted potential, which is a real shame considering the strong roster of characters and engaging worlds they all hail from. The combat is lackluster and repetitive, despite being punctuated by flashy iconic special moves. Heav...

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(56%)
 
  Publié: 2019-02-18, Auteur: Mike , review by: videogamer.com

  • Stages look lovely, Combat is enjoyable in bursts
  • Dodgy animations and dialogue exchanges, Horrendous load times, Fighting mainly comes down to mashing buttons

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(50%)
 
  Publié: 2019-02-18, Auteur: Codi , review by: gamingtrend.com

  • Combat is enjoyable, Varied character choices, Japanese voice acting is cool, Online functions well
  • Story is extremely shallow, Combat gets repetitive, Characters look and feel one-dimensional, One shared health bar between teams ruins some of the mechanics
  • Jump Force is an interesting showcase for anime crossover fights. The story is very shallow and repetitive, but the combat is still enjoyable. Characters suffer from odd design choices, but the Japanese voice acting is great

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(60%)
 
  Publié: 2019-02-14, Auteur: Quentyn , review by: androidcentral.com

  • Fluid, exciting gameplay that's inviting for all players, Beautiful fighting environments
  • Terrible story mode features lifeless characters and text dialog, Weak roster, Too many loading screens, Lack of substance in online capabilities
  • Fighting games have spent this generation exploring new gameplay models and experimenting with additional ones to try and draw more interest from the casual public. Jump Force is not that game. It sticks to its guns as a pure fighter, so if you were hopin...

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  Publié: 2019-02-14, Auteur: Quentyn , review by: windowscentral.com

  • Fluid, exciting gameplay that's inviting for all players, Beautiful fighting environments
  • Terrible story mode features lifeless characters and text dialog, Weak roster, Too many loading screens, Lack of substance in online capabilities

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(50%)
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