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Reviews of Fable 2

Testseek.fr ont rassemblé 68 examens experts du Fable 2 et l'estimation moyenne est 87%. Faites descendre l'écran et voyez les toutes les revues pour Fable 2.
Award: Most Awarded October 2008
October 2008
 
(87%)
68 Avis
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87 0 100 68

 

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  Publié: 2008-10-20, Auteur: Gerald , review by: gamespy.com

  • Gorgeous graphics; rich setting; freedom to explore an open fantasy world; mans best friend wins best supporting character.
  • Inventory management is annoying; lots of retreading the same locations; silly expression system disconnects you from character interactions.
  • For a fantasy role-playing game, Fable IIs world isnt too far removed from our own. People in the fictional setting of Albion are motivated by sex and money, by love of family and by the desire to find a sense of purpose. Fable II is a beautiful, int...

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(90%)
 
  Publié: 2008-10-20, Auteur: Tom , review by: cnet.com

  • Extrait:  Albion is a world thats extremely difficult to pull away from once you get tangled up in its charmingly irresistible net. In Fable IIs magical land, youll come across crass gargoyles mocking your foul-smelling breath, nasty trolls erupting from the ...

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(85%)
 
  Publié: 2008-10-20, review by: gamespot.com

  • Huge world to explore with tons of awesome details, Your pet dog provides a strong emotional link to Albion, Laughoutloud funny, Lots of different quest types, Enchanting graphics and moving music.
  • Making money is way too easy, Story and characters lack depth, Good and evil paths don’t seem wellbalanced, Lousy map.
  • This Fable is light on morals and rich with adventure. ...

 
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(85%)
 
  Publié: 2008-10-20, review by: arstechnica.com

  • Beautiful art style, Excellent writing, voice acting, Extremely well-developed world, Tons of quests, Incredible tapestry and breadth of great gameplay systems, Great achievements, Local and online co-op
  • Some visual bugs and slowdown issues, Co-op visiting player cant use actual character, Combat can be hit or miss, Breadcrumb trail is hard to live without but makes you lazy, Lacking depth in some areas, Generally not very challenging
  • Taken together, the games three super-systems—narrative, combat, and simulation—come together to make Fable II what it is. All the subsequent systems play into one of these three aspects and, from the view of the structuralist, its hard not to...

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  Publié: 2008-10-20, review by: videogamer.com

  • Engaging story and characters, Great character development, Choices have consequences, End falls a little flat...

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(90%)
 
  Publié: 2008-10-20, review by: Play.tm

  • Extrait:  It is a depressing case of art imitating life when I'm being forced to endure all-night shifts pulling pints to scrape enough money together for a house. Plunging through the rigorous monotony, I realise that I'm getting married to somebody I've litera...

 
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(88%)
 
  Publié: 2008-10-20, review by: gamepro.com

  • Extrait:  The original Fable promised gamers the world but upon its release many players lamented the unexplained absence of many promised features. Even though it ultimately turned out to be an exceptionally enjoyable game, and acclaimed designer Peter Molyneux...

 
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(90%)
 
  Publié: 2008-08-12, review by: ign.com

  • Extrait:  Fable II doesnt arrive in stores until October 21, but you can get a head start on Microsofts big RPG a little early. Fable II Pub Games provides three casino-style mini-games to earn money and items for your future Fable II hero. There are fifteen i...

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(64%)
 
  Publié: 2008-11-06, review by: smh.com.au

  • Extrait:  Video games have never been renowned for great storytelling but "free roaming" games such as Grand Theft Auto have taught us that the most powerful stories are those you create yourself. The ambitious Fable II presents such an incredibly convinci...

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  Publié: 2008-10-31, review by: tweaktown.com

  • Extrait:  Peter Molyneux is known as one of the best game designers around, but Peter has a problem. He has a habit of over promising and under delivering. The best example of this recently was Fable, a game for the original Xbox which promised to react to every...

 
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