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Reviews of Command & Conquer: Red Alert 3

Testseek.fr ont rassemblé 24 examens experts du Command & Conquer: Red Alert 3 et l'estimation moyenne est 77%. Faites descendre l'écran et voyez les toutes les revues pour Command & Conquer: Red Alert 3.
Award: Recommended December 2008
December 2008
 
(77%)
24 Avis
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77 0 100 24

 

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  Publié: 2008-11-12, Auteur: Allen , review by: gamespy.com

  • Great art and unit design; fun cut-scenes and story; solid strategic design; co-op mode; terrific music.
  • Simplistic single-player mission design; not much strategic depth; controls make for difficult micromanagement.
  • In the continuing quest to create the first great console RTS, the development team at EALA has been doing much of the heavy lifting through its newly revived Command & Conquer series. Their latest attempt is Red Alert 3, part of a "side-series" of RTS...

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(70%)
 
  Publié: 2008-11-11, review by: 1up.com

  • Extrait:  EA's clearly invested a ton of resources into researching and developing innovative ways to make the real-time strategy genre viable for consoles. And they've made major strides (see: The Lord of the Rings: The Battle for Middle-earth II). Unfortunatel...

 
Cet avis était-il utile?   
 
(94%)
 
  Publié: 2008-11-11, review by: cheatcc.com

  • Extrait:  On computer platforms, real-time strategy games have been around for ages with a lot of success, so it's no surprise some developers are trying to bring the genre to consoles. Unfortunately, they're facing a lot of problems.One is that most current RT...

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(72%)
 
  Publié: 2008-11-11, review by: ztgd.com

  • Great FMV scenes, Solid control scheme, Coop play is excellent, Genuinely funny dialogue,
  • Frame rate issues, Genre still excels on PC

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  Award


(87%)
 
  Publié: 2008-10-28, review by: armchairempire.com

  • Extrait:  I was really looking forward to Red Alert 3. While it managed to reward that anticipation somewhat – why do I love full-motion video so much? – the experience was less fun thanks to a level of micromanagement that has no place in a real-time strategy...

 
Cet avis était-il utile?   
 
(75%)
 
  Publié: 2006-01-01, review by: strategyinformer.com

  • Extrait:  As you’d expect from an EA presentation, the front end is incredibly shiny and functional, enabling you to immediately jump into a campaign or multiplayer mission with little fuss. No expense has been spared in this current-gen iteration of Red Alert a...

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(80%)
 
  Publié: 2008-12-01, review by: impulsegamer.com

  • Extrait:  John Barrington8.8The PC is the perfect medium for first person shooters (FPS) and real-time strategy (RTS) games and although the console world have successfully converted the FPS genre to the lounge room, real-time strategy games have unfortunately ...

 
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(88%)
 
  Publié: 2008-12-17, review by: gameplanet.co.nz

  • Live-action cut-scenes. Three factions to play. Each faction has a unique visual theme. Co-op!
  • Cluttered controller which can make the game feel a bit chaotic. Quickly accessing grouped units can be a serious pain. Slightly blurrier graphics than the PC version.

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(75%)
 
  Publié: 2009-04-06, review by: onlinewelten.com

  • drei spielbare Fraktionen, gutes Balancing, unverbrauchtes Szenario, effektreiche Präsentation, tolle Filmsequenzen mit TrashCharme, KoopModus eine gute Idee
  • taktischer Anspruch nicht allzu hoch, etwas zu kurz geratene Kampagnen, Wegfindung und KI mit Problemen, Kamera zu dicht am Geschehen, kooperativer Modus nur online spielbar
  • Beim Anblick von C&C: Alarmstufe Rot 3 ist man fast dazu geneigt, das Spiel in die Kategorie "Action-Strategie" zu stecken. Nahezu ständig explodiert, blitzt und kracht es auf dem Bildschirm. Dazu kommen noch die trashige Story und die herrlich abgedre...

 
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(84%)
 
  Publié: 2008-12-16, review by: looki.de

  • von Benjamin Brandl Auch auf der Xbox 360 kann Alarmstufe Rot 3 in vielerlei Hinsicht glänzen. Die Hintergrundgeschichte, die Zwischensequenzen, das Einheitendesign und die neuen Gameplayänderungen wissen zu gefallen und auch der Sound überzeugt auf ...

 
Cet avis était-il utile?   
 
(79%)
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