Testseek.fr ont rassemblé 76 examens experts du Darksiders 3 et l'estimation moyenne est 66%. Faites descendre l'écran et voyez les toutes les revues pour Darksiders 3.
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Le traitement de Fury et la narration plus recentrée sur elle
Simple, yet addictive, combat, Comic book-style visuals make the graphics pop, Plenty of areas to explore
Unreliable camera, Enemies are very frustrating to fight in mobs, A relatively linear interconnected world
Darksiders III delivers satisfying action in a delightful apocalyptic setting, but the game's linearity, wonky camera, and relentless enemies weaken the demon-slaying experience...
Severe performance problems and a misguided implementation of Souls mechanics in Darksiders 3 tarnish an otherwise perfunctory, but at least occasionally enjoyable return to one of last generation's better action series...
Extrait: After six long years of uncertainty over getting a follow up or not, we return to the realm of Darksiders. The Four Horsemen of the Apocalypse continue their quest to save humanity and uncover the secrets of the Charred Council. As Darksiders allowed you...
Excellent, ever-unfolding level design, Satisfying traversal powers and it feels great switching between them on-the-fly, Enemy designs for the Seven Deadly Sins are inspired
Littered with performance issues, Camera control is a constant issue, especially in chaotic fights, Story feels inessential
"Disappointed" is the right word, I think. Again, Darksiders III isn't bad per se. It simply feels unnecessary. I don't mind that the game is structured like an adventure from the Xbox 360 era, nor its short length, nor its hammy characters. Those are all...
Extrait: First, let's talk about how exciting it is to have a new Darksiders game at all. After Vigil and THQ were shut down/sold off I had very little hope for a continuation of this niche but exciting series. The first Darksiders introduced War as the first of t...