Testseek.fr ont rassemblé 79 examens experts du LittleBigPlanet 2 et l'estimation moyenne est 90%. Faites descendre l'écran et voyez les toutes les revues pour LittleBigPlanet 2.
January 2011
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Extrait: L'une des plus passionnantes exclu PS3 revient. LittleBigPlanet 2 démultiplie ses possibilités, s'enrichit, s'approfondit, mais conserve tout son charme......
Extrait: Published February 21st 2011. Written by Matt Kline. While this will admittedly come across as rampant hyperbole, LittleBigPlanet 2 could well be the finest platformer available for the PS3; a game of such breadth, charm, invention and delight it surpa...
Level editor very extensive and simple to access, 4player mode, Original and varied decors, New interesting objects and minigames, Physics engine gives good credibility
Handling of Sackboys still a bit delicate, You need to create levels to fully enjoy the game, It takes a lot of time to create a good level
While the first episode had plenty of options for creating your own levels, LittleBigPlanet 2 goes further and opens the door to a whole new universe of possibilities. You can now create veritable mini-games within the game, while the story mode is eve...
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Publié: 2011-02-07, Auteur: Ben , review by: avforums.com
Extrait: What was LittleBigPlanet? A 2D platformer? An ambitious level creator? Both, of course, although the emphasis was most certainly on the latter. It was a risky route to take and it certainly wasn't implemented flawlessly, but developer Media Molecule shuff...
A strong sequel, made pretty near-essential by an accessible, varied and deep editor that allows you to create and enjoy fresh content of your own. The provided story mode is fun, if no radical revolution. But that's just the starting point for somethi...
Grabbing, swinging, flying and jumping with sackboy has been great experience for which I was happy to return to, and although some may still have slight headaches with the control and feel of sackboy compared to other platformers (tools in create mode...
Extrait: It was a real privilege to grow up during the 16-bit era when classic games like Super Mario Bros were all the rage and a handful of iconic company mascots, such as Sonic The Hedgehog, were born. As hardware has improved, things have changed remarkably...