Testseek.fr ont rassemblé 166 examens experts du Prey et l'estimation moyenne est 82%. Faites descendre l'écran et voyez les toutes les revues pour Prey.
April 2017
(82%)
166 Avis
Note moyenne issue des avis d’experts sur ce produit.
Utilisateurs
(86%)
19 Avis
Note moyenne délivrée par les utilisateurs du produit.
820100166
Les éditeurs ont aimé
L'ambiance oppressante
Le level design de qualité
L'aspect survival
Les éléments RPG bien pensés
Le canon GLUE et compétences alien
La réalisation sonore
La liberté d'action
Un univers science-fiction intrigant et prenant
Talos I
Un véritable terrain de jeu
La direction artistique et le level-design
Artistiquement bien conçus
Très belles musiques et bande-son parfaitement bien adaptée
Des mécaniques de gameplay nerveuse
L'ambiance saisissante au début
La dimension RPG complète
Une grande liberté d'action
Les Typhons
Leurs pouvoirs et leurs sons
Toute la partie sonore hallucinante
Les éditeurs n'ont pas aimé
Quelques problèmes graphiques
Temps de chargement plutôt longs
Scénario manquant parfois de consistance
Mais qui sont mal exploités
Pas de véritable moment ou personnage marquant
Des objectifs de quête simples et sans inspiration
Extrait: How do you add intricacy to a genre as fearsomely intricate, as batty with systems, variables and knock-on effects as the so-called "immersive simulation"? One of Prey 's answers to that question - and I promise this isn't me feeling around for a headline...
Extrait: Prey wears its influences on its spacesleeves. It's a Shock game, handing you a wrench and turning you loose into an expansive world filled with dangerous enemies and a series of puzzles for you to tackle however you wish.It feels so similar to System Sh...
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Publié: 2017-05-10, Auteur: Steve , review by: pocket-lint.com
Meaty and intelligent, great abilities system, requires ingenuity, cleverly assembled storyline without cutscenes, fearsome alien enemies
Possible to get stuck in gameplay loops, lacks a conventional narrative for those with ultra-orthodox tastes
Prey feels much like starring in your very own version of one of the better Alien movies – and it's just as scary.It's both utterly believable and spiced with some cutely observed flights of fancy, and will prove agreeably thought-provoking for anyone wit...
Excellent level design, Great visual style, Super soundtrack, Typhon abilities great fun, Creative puzzle solving
Mainline story is lacking, Lead character feels entirely passive in narrative, Closing stages suffer from aggressive ramp in difficulty
Arkane knows how to make excellent games, and has kept up its form with Prey. There's so much to see aboard Talos 1, and so many ways in which to find it, that the replayability is huge.I'd definitely encourage players to discuss with others how they comp...
Prey is brilliantly put together, with tense combat, a deep setting to explore, and the potential for amazing variation in play styles. It's only let down by a story that falters just as it seems to be taking off, and the fact that most of its best ideas...
Publié: 2017-05-08, Auteur: Tom , review by: stuff.tv
Talos One feels immersive, encourages exploration and experimentation, Deep, involving story will have you hunting down every detail, Transforming Typhon mimics are genuinely unnerving
Not as non-linear as it pretends to be, Combat isn't all that exciting, Clumsy controls in zero-G
The scares, sci-fi setting and choose-your-own-way gameplay make Prey feel like a breath of fresh air compared to more linear adventures, and feels a lot like cult classic System Shock. Which can only be a good thing. With the development team made up of...
Publié: 2017-05-05, Auteur: James , review by: dailystar.co.uk
Extrait: BethesdaGamesRadar: "I don't know a massive amount about Prey. I know that the black oil-slick aliens are bad and the GLOO Gun is good, and that something dodgy is going on. And that at some point I'll be able to turn into a mug. Five hours in, I'm so hap...
Extrait: Published July 20th 2006. Written by David Hall. When a game has been in development for a certain amount of time expectations for it become inversely relative to its development time. Take Duke Nukem Forever for instance, it’s been in development so l...